|
|
|
|
|
VisMastersOnline: V-Ray Video Training for Architectural
Visualization
Video instruction by Brian Smith of 3DAS, LLC.
|
|
The VisMasters V-Ray
Video Training includes 10 modules and over 8 hours of video intruction and access to our private VisMasters V-Ray forums.
|
|
The V-Ray renderer is a plug-in that allows 3ds Max users to bypass the default
scanline renderer and achieve truly photorealistic quality with minimal effort.
Because of its unsurpassed quality, speed, and ease of use, V-Ray has rapidly
become the industry’s renderer of choice in the lighting of architectural
visualizations, and is also a favorite among film and game producers.
On Demand Videos
The VisMasters Online:V-Ray Video Training for Architectural Visualization are pre-recorded training lessons designed to teach the concept of global illumination with V-Ray and how to achieve it with photorealistic and transcendental qualities. Each module is taught by expert instructors who work day-to-day in the production of architectural visualizations. Throughout these modules, users will learn how to maximize speed and efficiency in the same type of architectural production environment. Each module is a 30 to 90 minute self-contained lesson that covers the critical settings of each major V-Ray feature, and builds upon the instruction provided with each subsequent module.
Training modules are designed for users with little or no experience in V-Ray or users who wish to become more proficient with the product. A fundamental level of experience with lighting in 3ds Max is also required.
| MODULE 2: The Critical Settings - Part II (Sample Video) |
|
|
|
|
 |
|
This is the entire 57 minute module 2 from the VisMasters Online: V-Ray training for Architectural Visualization program, free for evaluation.
This module is rights protected. You must install the DRM license by clicking HERE before viewing.
(You must use IE to download the license)
|
Testimonials
"VisMaster's V-Ray training is the perfect combination of learning at your own pace and being
interactively guided by a professional. Truly the best resource out there for everyone - from beginners
to people looking to improve a little and take their work to the next level."
- Padhia Romaniello - Avocado Digital Design Inc.
Padhia Romaniello - Avocado Digital Design Inc.
"I took the Intermediate V-Ray training and it was fabulous. Brian is without a doubt the best visualization Instructor.
He tells you what the settings mean and how they function so you can tweak things on your own. He's very straightforward,
very organized, and very knowledgeable. Great stuff."
- Karen Hapner/3D Marketing Animator - Herman Miller, Inc.
"I want to thank VisMasters for presenting the online VRAY training classes. Certainly one of the hardest aspects of any software is discovering how to use it. V-Ray is no doubt harder than most. Your instructor, Brian Smith presented the information thoroughly, and in an engaging manner. In my experience with the world of online studies, having received my advanced degree via the net, this class ranks as number one. The class has streamlined my workflow, and increased my skill set making my production work exponentially better. I can truthfully say that this class has already paid for itself many times over. The private forum that you have provided for the graduates is just frosting on the cake. Thank you for your time."
- Rod Thonen RLT LLC
"This has been an amazing journey. Brian is one of the greats, and he's actually shown process and workflow over just memorizing sub-divisions. I know work differently in V-Ray and Max, and hope there are further classes in the not-to-distant future. Kudos also for good tech support from your end."
- Aidan Hegarty, ASAI 3d Visualization
I just completed Brian Smith's V-Ray for Architectural Visualization. It was as wonderful class. Not only was the information comprehensive, Brian provided a context for applying the techniques in real world applications. This was invaluable and rare in computer training. As someone new to 3D Max and V-Ray, the class has saved me months of trail and error. I can't thank you enough.
I look forward to V-Ray Module 9 and more training programs from Vismasters. I have already registered for Brian's class, 'Fundamental 3ds Max 9 for Architectural Visualization'. Can't wait!"
-
Jerry Starbuck
"The Vray training course was a great resource for me. I doubt I would have been able to use V-Ray at all had I not taken the course. The on demand videos gave me enough to start using Vray immediately after purchasing it. I highly recommend the V-Ray course and I would sign up for this type of training again. Thank you."
- Mark Frankmann - Open Range Imaging
"I am a very happy graduate of the V-Ray training course that I completed last week. Brian did a fantastic job in laying out the most important features to us who are involved in architectural illustration and in the videos and in the webinars, you see him navigate V-Ray and its plethora of roll downs and options. It now almost feels like home. For those of you who don't know who Brian is, he has written a fantastic book called 3DS Max8 & Architectural Visualisation and as far as I can tell, it's the first book to address using 3DS Max specifically for architectural illustration. I bought it and knew a little of what Brian did and his company 3DAS. So before the training began, I knew that it would be good stuff. Not only does Brian know V-Ray and boy, he knows it pretty much inside out for us architectural types, but he gave us an insight into how he does things at 3DAS - so you get an understanding of how he does things but more importantly why.
All the best and keep up the great work! Kind regards"
-
Ken Lau
|
|
Course Details
VisMasters V-Ray Video Training for Architectural Visualization
Price: $299 (365 day license)
On Demand Instruction:
10 – streaming videos, 30 to 90 minutes in length
PURCHASE NOW
|
About the Instructor
Since 1997, Brian Smith has worked as a CAD manager and
animation specialist in architectural, engineering, and landscaping firms in
southwest Florida. He started his own company in 2001, specializing in the
production of architectural animations and renderings in 3ds Max.
Read More >>
|
|
|
TERMS & POLICIES
|
| |
|
|
|
MODULE 1: The Critical Settings - Part I |
|
This module focuses on two of the most critical and fundamental features that should be
addressed during the course of any visualization project where V-Ray is used – the Irradiance
Map and Image Sampler. The irradiance map is arguably the most widely used primary bounce GI
solution among V-Ray users and this module breaks down this complex feature in simple and easy
to follow instruction. Highly detailed illustrations provide the viewer a clear understanding
of how these solutions work. The module continues by explaining the critically important concept
of image sampling and antialiasing. Virtually every 3D scene is victim to the side effects of
these two features but this module explains how the three image samplers work and how the various
filters can be used to control the often problematic effects of antialiasing. After completing
this section, viewers will have the tools necessary to minimize these effects and maximize the
detail in the rendered output. |
|
|
|
|
MODULE 2: The Critical Settings - Part II |
|
In this second module on critical settings, viewers are presented two more critically important GI solutions –
the Light Cache and Quasi Monte Carlo GI. These two solutions offer unique qualities to our work and
present challenges for proper use. During the course of instruction, viewers are given detailed
explanations of how these solutions work, what they can do, and how to best implement them.
Emphasis on these solutions is geared towards efficiency and showing the viewer how to achieve
a great mixture of speed and quality. Before the module ends, a detailed explanation of color
mapping and environment lighting is provided, which are two additional critical features that
have a global impact on the lighting in any scene. By the end of module 2, viewers will possess
a strong foundation of the most critical V-Ray settings on which further material can be
effectively grasped and easily understood.
Click here to view Module 2 for free
|
|
|
|
|
MODULE 3: V-Ray Materials |
|
Thanks to the power of V-Ray and the Material Editor, we can realistically simulate any material on earth by controlling all the visual properties a material possesses.
Creating stunning visualizations is usually not possible or practical without a solid understanding of these numerous properties. Building on the user's fundamental
understanding of material channels, basic map types and UVW mapping, this module delves into the settings that bring materials to life in stunning fashion. While materials
have a tremendous impact on the visual aesthetics of a scene, they have an equally great impact on rendering times. In this lesson, users will learn how to get the most out
of blurry material effects and other great material characteristics such as refractions without bringing their computers to a grinding halt.
Free sources for great material libraries are presented giving users access to virtually any material type imaginable. |
|
|
|
|
MODULE 4: Animating Static Scenes |
|
Animations offer something unique that stills simply can't provide - a true sense of being immersed within a scene. While an animation can give you much more,
the final product comes at a hefty price - rendering time and scene detail. Touching up a single still image is relatively easy but animations are much
less forgiving of a lack of quality. This module covers the steps necessary to create animations of static scenes while maximizing quality and minimizing
render times. Users will learn effective short cut methods to creating animations with certain types of moving objects, without degrading effects to the
overall GI solution. The discussion continues with methods of eliminating the unwanted effects of varying GI flickering which plagues many animations. |
|
|
|
|
MODULE 5: Image Based Lighting (HDRI) |
|
HDRIs offer a unique way to light a scene with a look that is difficult to achieve with other standard lighting approaches. This module shows how to unlock
the power of the HDRI to achieve dramatic looks and inspiring moods. Users will learn the differences between the various types of image based lighting
and when to use each. Examples are presented to show how HDRIs can be used effectively while acting as the sole source of illumination in a scene.
Critical differences in dynamic ranges between exterior and interior scenes are discussed as well as the resulting effect on how HDRIs should be used
in each instance. |
|
|
|
|
MODULE 6: Lights |
|
If you ask any veteran 3D user what the most important element of a good 3D scene is, you'll always get the same answer - lighting. Good lighting can make a
scene with bad modeling or materials look good. Likewise, poor lighting can make a scene with good modeling and materials look bad. This module shows
the user how all three major light types, standard, photometric, and V-Ray lights, can be used to achieve different results and different render times.
Different methods for setting up exterior and interior lighting are discussed as well as methods for creating nighttime scenes. The module continues
with in depth coverage of V-Ray shadows and how to manipulate their appearance. Finally, the new VRaySun and VRaySky features are explained in detail. |
|
|
|
| MODULE 7: Advanced Features Part I |
In Part I of this two part series, we look at some of the many great additional features that
make V-Ray stand out from other rendering engines. Here the viewer is shown how to effectively
use the new VRay Physical Camera to simulate the qualities of a real-world camera. Progressive
path tracing is introduced as another way to render without having to worry about all the
quality settings that must be considered with other rendering methods. Finally, an in-depth
look at all the great features of the V-Ray Frame Buffer is provided, and the user is shown
why this option should always be used over the standard 3ds Max frame buffer. |
|
|
| MODULE 8: Advanced Features Part II |
In Part II of this series, we look at some additional great features that haven’t yet been discussed,
including caustics, displacement, the VRayBlend and VRayOverride materials, and VRayFur. The module
continues with a detailed discussion on techniques and features designed to improve resource
management, such as the VRay Proxy and dynamic memory, as well as how to properly assemble a scene
while retaining the best mixture of rendering speed vs. memory consumption. The user will learn when
to collapse objects, when to keep object modifiers and compound objects in tact as well as numerous
other considerations that have a great impact on how V-Ray is used. |
|
|
MODULE 9: Practical Exterior Lighting (Bonus Module)
|
|
Having covered the vast majority of the important V-Ray features and settings in modules 1 through 8, students are shown how to apply many of things discussed in earlier modules, to a real exterior scene created by 3DAS. In this module, students are shown numerous different lighting and rendering approaches including irradiance maps, light cache, QMC, HDRIs, progressive path tracing, the V-Ray physical camera and the VRay Sun. The instructor describes the process that he would go through to light and render this scene from scratch, and then describes some of the other ways that you might want to approach your scenes based on what the final deliverable, the time you have available, and problems that you might encounter along the way. Throughout the module, students are shown how to deal with the myriad of problems that may arise in any scene, such as splotches, noise, flickering GI, strange dots, running out of memory, excessive render times, system crashes, lack of detail and so on. The goal of this module is to teach students how to achieve the highest quality renderings in the shortest amount of rendering time. |
|
|
|
MODULE 10: Practical Interior Lighting (Bonus Module)
|
|
In this module, the viewer is shown how to light an interior scene from start to finish. The instructor demonstrates several different ways to approach interior lighting, covers most of the different light source types commonly used for interior lighting, and then puts numerous different render and material settings to the test to show how you can get different looks to your images and precisely control the relationship between speed and quality. This video provides a solid review of material from all previous modules and serves as an invaluable guide to the complex subject of interior lighting.
|
|
|
|
|
COURSE REQUIREMENTS |
Course Technical Requirements
- 3ds max 9
If necessary you can download a demo copy of Max 9 for the course. Please note
that demo copies of Max 9 are only valid for 30 days, so you will need to install
the demo just before your class begins.
- V-Ray 1.5 (RC3 or later)
|
|
|